Geometry

Available for all our models:

  • No isolated vertices, coincident vertices or coincident/coplanar faces
  • Quads and Triangles only ( Clean edge flow, mostly quads, subdividable topology, no poles with more than 5 edges on the model, holding/support edges present to retain shape after subdivision )
  • Models resolutions are optimized for polygon efficiency. (In 3ds Max, the Meshsmooth/Turbosmooth function can be used to increase mesh resolution if necessary.)
  • Real-world scale ( We make 3d model from actual size and images reference. It is best for making video intro, marketing, animation, games... )
  • Naming and Organization ( All geometry is contained in a single layer structure, with the layer having the same name as the product. )
  • Textures highquality, enough for close-up render ( 2048-4096 pixels )
  • UVWs mapping with mixed: overlapping and non-overlapping
  • No texture paths referenced by the model. All texture paths was stripped from the model.